Trust and Online Shopping – What Drives You?
As the holiday season wraps up with end-of-the-year inventory clearance specials being promoted by many online retailers, early reports are that spending was up a little this year versus 2008. Each year it seems that online shopping gains more ground in terms of dollars spent as well. Shoppers point to the many conveniences like being able to find the best price, inexpensive or no shipping charges, easy transactions that don’t require dealing with traffic, in-store crowds, and the patience-wrecking check out lines. In years past, this Santa has utilized a number of sites including those that are known as the traditional big-box giants as well as specialty retailers that offer expertise and a wider selection of unique gifts (get your mind out of the gutter, I am talking about motorcycling and outdoor adventure here).
As technology develops and makes it easier for marketers to present, promote, and sell and for consumers to research, compare, and buy online, the ever-lurking specter of identify theft is never quite vanquished is it? Let’s face it, technology has to stay ahead of the nefarious high-tech scoundrels hacking, scamming, and outright stealing whenever the opportunity arises in the online market place.
Researchers continue to measure all the intricacies of consumption and new and emerging media is like a new and expanding frontier for them to observe, analyze, and publish their findings. The issue of trust is vital to the well being of e-commerce as one might imagine and marketers are continually funding research to better understand consumers – the how’s, the why’s, and the how often’s. Central to this research is finding out what puts consumers at ease – what factors facilitate transactions online? After all, if consumers don’t trust the site for whatever reason, they won’t be divulging the information required to conduct business online that is for sure.
So what factors influence your decisions to shop and conduct transactions with particular retailers? Conversely, what factors cause you to take pause and opt to shop elsewhere? Here are some of the facets that impact my online shopping habits.
- Aesthetics – A poorly designed site just doesn’t instill a lot of trust for me. If the design is crude or unprofessional I tend not to tarry long on the site.
- Navigatability – Actually, this is closely linked to the look of the site. Usually a poorly designed site is harder to navigate. Either I have a hard time finding what I want, or there are other issues like broken links, etc. that just diminish the credibility of the retailer in my opinion.
- Suspect information – This happens a lot when I shop on eBay, especially when I am looking at a big-ticket item like electronics. Of course the seller’s reputation and feedback are primary factors, but the content of their item descriptions also make or break it for me. Content obviously lifted from a manufacturer’s web site is cause for concern. Poor grammar, a lot of misspellings, and/or the obvious lack of ability to speak or write in coherent English and I am off to the next listing.
- Pricing – One of the biggest advantages of shopping online is being able to shop for the best price. But my radar goes off when I see pricing that is just to good to be true. You cannot buy something for a fifth of the price unless it is a) stolen; b) damaged; c) a knock-off; d) a complete scam; or e) all of the above. The online shopping experience is cluttered with what amounts to the “For Sale: antique Corvette in pristine condition. $500 obo.” Of course the Corvette is being sold by a little old lady who has no idea what it is really worth. I was born, but not yesterday.
There are others, but these are among the top factors that cause me to doubt the veracity or motives of online retailers. Of course, sticking with reputable retailers like Wal-Mart, Target, Toys R Us, and Borders to name a few really up the trust quotient.
What online factors drive your shopping patterns online?
Kind regards,
Chris Daniel
2009 Viral Video Retrospective – What Made Your Top 10?
As December comes to a close and people begin to embrace the coming new year (or bracing for it if you are a bit more pessimistic), the unavoidable lists of the best and worst of 2009 are sure to make their way onto television, radio, print, and yes, even new media. Whether it is the best and worst movies, music, or viral media, the lists will either rekindle some humorous or enjoyable memories or perhaps clue us in to some items we may have missed in popular culture over the past 12 months.
Maybe you joined the millions who followed Susan Boyle’s meteoric rise thanks to Youtube videos of her incredible audition and subsequent performances on the television program Britain’s Got Talent.
Or perhaps you were unable to resist the “Wedding Video”.
Of course there were many other viral sensations that were viewed and shared digitally that showcased musicians, dancing babies, surprised kittens, sleep walking dogs, stupid people doing dangerous things, and many others.
For me, I must admit Susan Boyle’s first in-your-face performance and the stunned reaction by a dismissive audience and panel of judges captured my attention and kept me coming back to Youtube for subsequent performances. Maybe it was the classic appeal of the “underdog.” One thing is for certain though as we head into 2010, Youtube and other Internet-based video sites will continue to springboard the unlikeliest of people, animals, and video content to viral acclaim.
Looking back over the past 12 months, what Internet sensations caused you to stop and take notice? As you mentally compile your list, also consider how likely you were to have forwarded either a video or link that was e-mailed to you to someone else. How often did that occur? Did you share the link via Twitter? Facebook? Other social media?
Here’s to your health and happiness in the new year. Stay tuned, you never know when the next viral sensation will appear in your e-mail inbox.
Kind regards,
Chris Daniel
Now that Santa Delivered, Will You Use that Gizmo As Much as You Thought?
Well, another Christmas has come and gone. Maybe you spent too much for a particular gift or you blew the budget altogether. Now you wait dreading the delivery of those credit card statements or you look at your checkbook and realize just how little value all those pre-numbered slips of paper represent. As my father once said following the holidays, “if it cost a quarter to go ‘round the world, I couldn’t get out of sight!”
For those of you who asked for and received any digital gadgets this holiday season, consider this. Often we as consumers vastly over-estimate how much we will utilize something that we thing we just have to have. According to Lee Dye in an ABC opinion piece, psychology researchers have studied consumers to determine if we are capable of accurately estimating just how much we will use something we really want. One university study found that “nearly two thirds of the time people overestimate how much they will use that must-have gizmo.” Interestingly researchers have also found that others can better predict how much a person will utilize an item, even if they are not familiar with the person.
In one test, researchers asked college students to identify the gift they wanted the most and to estimate how much they would use the much-wanted item. The following semester, researchers tracked down as many of the students as they could to see if they had in fact received the items they most wanted, and to determine if they were using them as much as they had estimated. Researchers found that the students had “grossly overestimated” their usage.
The researchers had also asked another group of students labeled as observers to estimate how much the test subjects would use their wish-list items. These observers were unfamiliar with the test subjects and were only given the item and the estimate of usage for each. They then provided predictions that were remarkably accurate. Another group of observers were only provided with the item and not the test subjects’ usage estimates. These observers faired no better than the test subjects in estimating usage.
According to Dye, researchers came away from the study with the belief that consumers would be wise to consult others – even strangers – when considering a purchase that they think they simply must have. “Why would anyone else know our needs better then we know ourselves? Quite possibly because we all feel guilt over the stuff we thought we had to have, but never use, so we’re doubtful that anyone else will use their stuff as much as they think they will, either.”
While Dye’s opinion piece and the research that inspired it likely have a lot of merit, especially in light of the mysteries of the human psyche, I wonder though if this applies to coveted gadgets and gizmos such as cell/smart phones, computer equipment, and other items that make it possible for users to connect via new media? Maybe it is still too early to tell whether or not we will use and enjoy the digital gifts as much as we thought when we asked Santa for them?
How about you? Were there any must-have digital items on your holiday wish list? If you received them, do you think you will wind up not using them as often as you thought? Maybe this has happened in years past? Or maybe you bought a digital device for someone else only to find that they hardly use the gifts.
Kind regards,
Chris Daniel
P.S.
From personal experience, I have purchased two computers for family members as Christmas presents and found that both are rarely used. The circumstances are a bit different though as these were surprise gifts and weren’t requested. One was a complete desktop system for a teenager and the second was a loaded laptop for my significant other. Go figure.
Resource
Gotta Have the Latest Gadget? Consumers Won’t Use New Gadgets as Often as They Think They Will, Research Shows
http://abcnews.go.com/Technology/DyeHard/gotta-latest-gadget/story?id=9344253
Going Ape for Apps: Will iSurgeon Be a Cut Above?
People are going ape over “apps.” For those poor unfortunate souls who don’t have a smart phone, apps is short for applications. And there are literally tens of thousands of them. Some are designed for the Apple iPhone. Others are designed for the Blackberry. And don’t forget about the thousands of apps developed for download and use on these and the many other smart phones and hand-helds out there.
There are apps that are extremely informative. There are those that are perplexing and odd. Quite a few are just plain weird and designed for the fun of it…how else can you explain an app that generates flatulence sounds on command. Apps can help you share information online. They can keep you up-to-date on the weather, news, and the latest Facebook and/or Twitter posts of those you are interested in. They can store your important contact phone numbers and addresses. They can help you coordinate your itinerary down to the best clothes combinations for the coming week. There are apps to help you navigate. There are apps to help you get lost (figuratively let’s hope). There are even apps that convert images of our beloved Congress into caricatures – yes, that one was finally approved and we are all better off for it.
Speaking of Congress, the Senate just passed a health care bill right before Christmas and fortunately for California’s’ economy the proposed tax on cosmetic surgery was eliminated. And just in time too because Dr. Michael Salzhauer of Bay Harbor Islands, Florida has just launched the iSurgeon app for iPhone users.
iSurgeon will soon be available in a “lite” and “pro” version. The $1.99 “pro” version allows users to play in Game Mode or opt for Advanced Surgery Mode. Game Mode allows users to play plastic surgeon with pre-programmed images. In Advanced Surgery Mode, the user can upload their own photos and perform e-surgeries ranging from cheek implants, rhinoplasty, face-lifts, lip enhancements, ear reshaping, tummy tucks, and even breast augmentations. The idea is to view the possibilities before going under the knife. Once the user is finished ‘doctoring’ their images (pun very much intended), they can choose to share the images via e-mail or on a social networking site.
Is anyone interested in adding iSurgeon to their smart phone? How many apps do you currently have? What are your favorites and why? Are apps an important part of the smart phone ownership experience? Did they factor into your purchasing decision?
Kind regards,
Chris Daniel
Resources
http://www.isurgeongame.com/
Technology Filling Unique New Media Niches
New media technology in the form of hardware, software, and even user-developed applications are driving more and more U.S. and global consumers to sign on, log in, and power up. In the U.S. alone, an estimated 270 million people are using cell phones, and the market for hand-held smart phones and other portable devices continues to grow in share thanks to the popularity of text messaging, mobile media access, and the blizzard of applications being developed to aid, entertain, and connect users like never before.
Smart phone and portable hand-held devices are evolving at warp speed. Consumers were wowed a few years ago by cell phones with digital cameras installed. Now many phones have high quality video recording capabilities, allow for music download, storage, and playback, offer Internet functionality, incorporate a keypad that makes text and e-mail functions much easier, and come equipped with enough memory to store and run any of the tens of thousands of “apps” currently available.
Computers are continually advancing as well. At one time a laptop was a costly and rare upgrade over a desktop. Today, consumers can get netbook computers that offer amazing memory, functionality, and above all portability for under $400 dollars. Service providers like AT&T and Verizon are even offering netbook/service packages to enable users to access e-mail and surf the web via Wi-Fi while on the go.
In fact, technology is advancing at such a swift pace that often times devices can become outdated in less than two years – not just a little less desirable, I am talking about “the” top of the line equipment today being considered a relic by 2011. Just as new and emerging media is differentiated from traditional media by the unique capacity for immediate interaction between consumers and marketers/brands, the power driving technology today has the consumers’ fingerprints all over it. Consider a few of the devices earning media attention this holiday season and you will see how consumer wants are shaping technology in what would have been unexpected ways just a few short years ago.
The Chumby One for instance is an amazing gadget that incorporates a small 3.5-inch touch screen, a “Home Screen” button on top, and volume knobs on the side. ABC News technology reviewer Eric Strauss referred to the Chumby One as a “turbo-charged, mini-alarm clock/picture frame/Internet device with Wi-Fi and hours of fun packed inside.” The device works independently from any other computer device and connects to the Internet via Wi-Fi to provide weather information, news, and allow for social media updates. The device also allows for streaming radio and can be further customized by the user with a selection of widgets (currently over 1,500 to choose from) that then display whatever content the user wants. The one drawback is that a computer is needed to add widgets to the Chumby One.
Another unique device being lauded by gadget aficionados is the Litl Webbook. Billed as “an ideal first computer for the kids, a fun digital appliance for the kitchen, or a simple to use device for the elderly,” the Litl Webbook is an Internet device but its operating system is unique. The device’s designers wanted to develop a new and simple device that allowed easy access to the Internet and made sharing photos, watching videos online, and connecting via social networking a breeze. The device automatically updates remotely every night and user settings and data are automatically backed up. According to the manufacturer, these automatic features offer a great deal of value to consumers. “If your Litl is lost or broken you won’t lose any of your data.”
Both devices are offered as alternatives to traditional computers, and were designed to fit unique niches. Granted neither product is a suitable substitute for a computer, nor are they able to offer all the bells and whistles of many smart phones. Yet both are very customizable, easy to use products developed to allow users to take advantage of and enjoy a variety of tools and functions a non-conformist sort of way – and in the end, isn’t the uniqueness of form and function defined by the individual consumer’s preferences representative of the very essence of what makes new and emerging media so powerful?
Kind regards,
Chris Daniel
Resources
http://www.chumby.com/
http://litl.com/
Are We Witnessing the Point Where Technology Outpaces Wireless Providers’ Capabilities?
Over the past two weeks, Research in Motion Ltd., makers of the Blackberry and provider for its e-mail functionality, has experienced unexplained delays. iPhone customers are up in arms and voicing their frustration over AT&T’s wireless network inadequacies that results in dropped calls and slow data speeds. “Operation Chokehold,” which started as a satirical memo from a popular blogger who writes “The Secret Diary of Steve Jobs,” has grown into a plot whereby iPhone owners can voice their dissatisfaction with AT&T’s wireless network performance “by running the phone’s most data-intensive applications at the same time” in order to overwhelm the network and cause it to crash. Could it be that mobile technology is beginning to outpace or tax the available resources of service providers to the point that consumers are going to grow increasingly dissatisfied or worse?
The originator of “Operation Chokehold” and blogger behind “The Secret Diary of Steve Jobs” is Newsweek reporter Daniel Lyons or “Fake Steve” to his blog followers. Ever since Apple entered into an exclusive relationship with AT&T the market has been in a tizzy. Many would-be consumers wanted the iPhone but wanted to have the option of either keeping their service provider or at least being able to select one. Today, many unhappy iPhone users take solace in castigating the service provider. “Send the message to AT&T that we are sick of their substandard network and of their abusive comments,” Lyons wrote in his original post. “The idea is we’ll create a digital flash mob.”
What began as satire, according to ABC News reporter Ki Mae Heussner, took on a life of its own as iPhone users began to use blogs, Twitter and other social networking media to spread the word and plan for the take down of the network. According to Heussner, one Facebook group now has over 4,000 people as fans and a Web site has sprung up to provide a countdown for the operation.
Lyons as “Fake Steve” has since reminded his readers that while the frustration is real, “Operation Chokehold” was intended as a joke. He has advised concerned iPhone users to build upon their efforts and to take their protest off-line to take advantage of traditional media especially television, which can attach pictures with the protests.
Ultimately, the group doesn’t believe they could succeed in bringing down AT&T’s networks but those involved state that that really isn’t the point. They argue that their efforts have in some ways “humiliated AT&T and brings the issue to the light of day.” AT&T responded that the campaign is irresponsible because of the intent to cripple a network utilized by more than 80 million people. They also jabbed back at Lyons by stating that the whole intent was merely to promote his blog.
The original question still stands. In light of the ever-developing world of applications and digital content that will both empower owners of hand-helds and challenge those trying to supply high levels of dependable access to voice and digital services, are we beginning to see a point where the technology and consumption are too much for the delivery systems of providers like AT&T Wireless and Research In Motion Ltd.? Do you feel Apple made a mistake by deciding to offer one of its most popular products exclusively through one network provider? Have you experienced any annoying delays in your iPhone or Blackberry service? How will this impact your future provider selection?
Kind regards,
Chris Daniel
Online Gaming Addiction – Warning Signs
Regardless of the producers’ good intentions most if not all technological advances can be misused, abused, or even falsely accused – who let Jesse Jackson in here? What I am trying to say, and have alluded to in recent posts, is that new or emerging media/technology can be credited with innumerable social benefits like opening up educational opportunities to students unable to commit to brick and mortar programs; opening up global markets to consumers and producers both here and abroad; making it possible for people to communicate more readily and stay connected regardless of geographic circumstances; and, creating countless entertaining diversions for users of all ages just to name a few. But with the good also comes the bad – sometimes it can take the form of misuse as when married individuals seek to engage in infidelity unbeknownst to their current partner or those they meet online or abuse, with predators prowling the web for unsuspecting victims ripe for sexual or financial exploitation. And in a few instances, new or emerging media can be linked to addiction, with the usual suspects that gain the most notoriety being online pornography and online gaming.
Interestingly enough there is still a great deal of debate regarding addiction to online gaming. There are researchers who say that players who play excessively – a definition that is hard to quantify (the AMA sets a 2-hour-per-day threshold) – exhibit similar characteristics and reactions as drug addicts. According to researchers at the Charite University Medicin Berlin, in Germany online gamers have “drug memory” meaning that when exposed to “triggers” such as still images from an online game, they are tempted to abuse again.
Nations including South Korea and China believe that the evidence is overwhelming to support the existence of online gaming addiction and countless reports indicate excessive or addictive play has led to suicide, exhaustion and eventual heart failure, and even child neglect. Players have been known to play for days without eating or sleeping. Some become so engrossed in their online persona that they attempt suicide based on the outcome of a game into which they have invested hundreds if not thousands of hours. The problem has spawned governmental action in both countries with South Korea training experts to identify and treat the condition. China has instituted a series of measure to attempt to curb what it considers to be an epidemic with most efforts directed at limiting player access. Addiction is harder to measure in the United States where “gamers” tend to access online games from home and efforts to measure addiction are clouded by “shame, denial, and minimization” according to researchers.
For many, there is no question that online gaming is a legitimate addiction and there is a push to have it added to major medical and psychological journals. Yet for others, questions still remain. In the U.S. for example, one researcher states that about 86 percent of “Internet addicts” have actually been diagnosed with a behavioral or psychological condition previously and questions whether “online gaming addiction” should be classified as a standalone condition or should be considered a manifestation of existing and commonplace compulsive-impulsive disorders.
Studies indicated that like substance addictions, people with mental health issues are more likely to be at risk of developing online gaming addictions. And vice versa, addiction to online games can increase the likelihood of mental disorders. Most believed to show signs of online gaming addiction tend to be dissatisfied with their lives and are socially awkward.
One researcher writes, “psychological and social factors are probably the underlying cause of excessive online game playing. Social factors include peer pressure and social relationships that affect the need for people to play. Loneliness and faulty relationships may lead to clinical psychological disorders such as depression and anxiety. Clinical depression may cause patients to channel their emotions and energy to an interest, such as computer games that cannot further hurt their self-esteem. People also get adrenaline rushes as a result of achieving a goal in a game, which they will push themselves to their psychological limits to stimulate more adrenaline production. This production of adrenaline is both psychologically activated and a contributing factor to addiction.”
According to the University of California at Berkely, signs of online gaming addiction include the following:
1. Inability to stop the activity.
2. Neglect of family and friends.
3. Lying to employers and family about activities.
4. Problems with school or job.
5. Carpal tunnel syndrome.
6. Dry Eyes.
7. Failure to attend to personal hygiene.
8. Sleep disturbances or changes in sleep patterns.
9. Feeling empty, depressed, irritable when not at the computer.
10. Craving more and more time at the computer.
Regards,
Chris Daniel
For anyone interested in exploring the topic, here are a few online resources.
Issues for DSM-V: Internet Addiction
http://ajp.psychiatryonline.org/cgi/content/full/165/3/306
Online Gaming Addiction – Myth or Realty?
www.devhardware.com
Unhealthy Gaming Habits and Addiction
http://www.ocf.berkeley.edu/~jenchan/OnlineGamingAddiction.html





